Projects

Technology & Realisation

Creativity & Aesthetics

User & Society

Business & Entrepeneurship

Math, Data & Computing

Outmender

Every year, more and more younger people don’t know how to fix things around the house. This leads to fear of safety risks, anxiety, high costs in fixing the problems, e-waste, and more people turning away from technical careers. But what if fixing a broken appliance was a fun experience, rather than a scary one?

Outmender is a VR game that can teach you how to fix appliances around your home.

Don’t be afraid to take matters into your own hands. Next time, you will know what to do.

01

FBP

Skills:

  • Programming (Visual Studio Code)

  • Digital Prototyping (Unity)

  • CAD and Animation (Fusion 360 and Blender)

  • Sketching (Procreate)

  • User Research and Validation (user tests and interviews)

  • Business Analysis 

  • Video Editing (Final Cut Pro)

This project gave me the opportunity to explore multiple areas of expertise while deepening my understanding of how people relate to physical appliances in their everyday lives. As outlined in my vision, my goal was to shift the common mindset around home repairs, encouraging people to see fixing things not as a chore, but as something enjoyable. I discovered that introducing new skills in a playful, engaging way is a powerful method for lowering barriers and inviting participation. Through this process, I found myself increasingly drawn to the idea of playful design as a tool for empowerment and connection. This project became a turning point, solidifying my passion for creating meaningful, hands-on experiences that not only inform, but inspire.

The project “Connected Worker” was a part of Accenture’s DDW 2024 exhibition on the practical uses of Generative AI in the workplace. The objective of this project was to create a GenAI-powered tool that assists maintenance workers while working on planes, aiming to enhance their efficiency and exploring multi modal input and output to increase inclusivity.

The challenge lies in developing a system that integrates various input methods, such as visual, auditory, and physical interaction, to create an intuitive experience for maintenance workers. The tool must enable effective interaction for workers wearing gloves.

During my internship, I had the chance to explore the many ways humans and machines interact, and what makes that interaction feel meaningful. I learned that people connect more deeply with technology when it’s tangible, understandable, and grounded in familiar experiences. Contributing to the design of the exhibition stand challenged me to think about user experience as a visual and interactive narrative. This opportunity helped shape my approach to designing technology that feels both approachable and human.

02

B3.1.

DDW 2025

Skills:

  • CAD and 3D Printing (Fusion 360)

  • Sketching (Procreate)

  • Physical Prototyping 

  • Technical Sketching (traditional and Procreate)

The “Repository of Transformation Camera” is a tool that immerses the user into the reflection process, and helps them gain interesting insights from projects. The tool gives the user two paths to take, an explorative path and a reflective one. The explorative path makes use of an AR world, in which multiple projects are presented alongside details about said projects. The reflective path consists of a guided reflection that encourages users to find insights from projects.

This project was all about creating a familiar metaphor that feels intuitive, allowing users to understand a very complex concept. As stated in my PI & V, through exploratory making, I learned to shape concepts into tangible, digestible  mediums that allows the users to share in the designers' passion and engage in their own creative exploration.

03

B2.1.

Repository of transformation

Skills:

  • Hands-on work with electronics (assembling, testing, soldering)

  • Programming (Arduino IDE)

  • CAD & 3D Printing (Fusion 360, Blender)

  • Physical Prototyping

  • Technical Sketching (Procreate & traditional)

  • User Testing and Validation (user interviews, user tests)

Morningdew is a middle age-based alarm clock, back then water was used in different ways to wake people up. It uses water for the amount of hours you want to sleep and to hydrate the plant on top,  providing a unique morning routine experience. The alarm can be set by adjusting the cups of the tower: the more cups underneath each other, the longer the sleep. When the cups have been arranged, water can be poured from the top to start the clock. In the morning, the alarm can be turned off with a healthy habit: drinking the cup of water at the bottom.

Morningdew taught me how to create a fully tangible and intuitive experience, without the need of a digital interface. I learned to design mechanisms that users connect with through movement and feel, making interaction meaningful without the need for explanation.

04

Aesthetics for Interaction

Morningdew

Skills:

  • CAD & 3D Printing (Fusion 360, Blender)

  • Physical Prototyping

  • Technical Sketching (Procreate & traditional)

As an intelligent agent, Heka is an empathic, smart personal assistant that aims to improve productivity by keeping track of stress patterns and helps students to prioritise their mental well-being.

Heka consists of 2 modes, a breathing exercise (following the 4-7-8 method) and a game mode, in which Heka interacts with you and distracts you from the stress.

Bridging the gap between human and computer was key to this project. I learned how to make an inanimate object feel alive, but most importantly relatable. Having users communicate with the device non-verbally, and having the device respond shows my vision as a designer and what i stand for: creating a meaningful connection between product and user.

05

B1.2.

heka

Skills:

  • Prototyping

  • Technical Sketching (Procreate & traditional)

  • Creative Problem Solving

  • Hands-On Work with Electronics (assembling, testing, soldering)

  • Programming (Arduino IDE)

  • User Testing and Validation (expert interviews, user interviews, user tests)

  • Video Editing (Final Cut Pro)

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